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Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender's API for Python scripting to customize the application and write specialized tools; often these are included in Blender's future releases (a well-known example is the Cycles rendering engine). Blender was created by the Dutch animation studio NeoGeo and not released to the public until January 2002. Since then, it has grown in complexity and power despite being self-funded and developed by a relatively small team. It is well known for its open, extensible architecture that allows end users to customize or add new functionality with ease. Its innovative interface design has been praised for reducing workflow overhead to a minimum, focusing on the functionality most frequently used.[2]Blender's internal subdivision engine is capable of using triangular meshes, quadric surfaces, NURBS surfaces, bezier curves, particles and node-based materials. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.Blender has a large community of users supporting many projects and utilizing its extensive 3D content library. Nowadays it is mainly used as a hobbyist tool and as an open and affordable alternative to expensive proprietary software like Autodesk Maya or 3ds Max.[3] Blender uses a procedural animation system named NEX which is the main design focus of Blender's development. This allows for random animation creation by blending multiple keyframes together (known as "chaining") as well as supports interpolation curves per keyframe for even more flexibility. This system is also independent of Blender's actual rendering engine and can be used for realtime animations as well as pre-rendered and non-interactive media.Blender has its own integrated compositor, but it also supports the use of separate applications to do so. Although it is possible to create fully functional 3D scenes with just Blender's compositor, more advanced users often prefer to use separate software such as The GIMP or Krita. For 2D image manipulation, this can be disabled or replaced by other options.[4]Blender has a complete interface for bringing in custom content, including modeling programs (such as NetSurf) and image editors (like GIMP).

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